

In the campaign there are often multiple objectives which will complete a mission depending on which one a player chooses to complete, they will become more or less corrupted. New to Dawn of War II: Chaos Rising is the Corruption System. The campaign marks the return of the Blood Raven heroes from the previous game, the Chaos Lord Eliphas the Inheritor from Dark Crusade, Derosa as the new Planetary Governor of Meridian, and the heretic Vandis. Using one exclusively probably isn't an optimal strategy, but it lets you stay focused on infantry instead of having to juggle vehicles as well.Chaos Rising is set one year after the events of Dawn of War II and the defeat of the Tyranid invasion (as well as the Eldar and Ork forces) of sub-sector Aurelia.

To keep the gameplay even simpler, you can postpone building the Machine Cult and focus on the Sacred Artifact instead.Build Gray Knights and attach the Chaplain for an easy quick-hitting melee unit.Research Heavy Weapon Increase at the armoury, and outfit all of your space marine squads with the appropriate weaponry: plasma guns for heavy infantry opponents like Necrons and Space Marines, heavy bolters for infantry like Eldar, and missile launchers for buildings and vehicles. Next, it's time to advance to the next tier: upgrade your Stronghold to a Monastery, and build an Armory.Use your scouts to de-capture any strategic points that they've left undefended. Use your space marines + commander to harass the enemy or defend your base.Build a second squad if resources permit. Attach the commander to the space marine squad. Set your Chapel-Barracks to build a squad of Space Marines and the Force Commander.A listening post costs 100 req, but once it's complete, you immediately gain 50 req, so it's cheaper than it appears, and they're critical in the long term for a good economy.

Send whichever one is available to build Listening Posts once your scouts have finished capturing strategic points. Set one Servitor to work on a Chapel-Barracks and the other on a Power Plant.Queue up a couple of strategic points each to keep them busy. As soon as the Scout Troopers are done, send them to start capturing strategic points. Queue a couple of Scout Troopers and a Servitor.They don't have any unique game mechanics to master (like the Necrons' power-but-no-requisition or the Orks' WAAAGH!), and they don't depend as much on micromanaged special abilities and carefully balanced unit mixtures (like the Eldar or Imperial Guard). I'm far from an expert on Dawn of War, but since no one else is answering, here goes.įor a new player, the Space Marines are probably the easiest to learn.
